Virtual EnvironmentsChapters, Overviews, and Commentaries (from Other Labs)
- Rigby, S. C., & Przybylski, A. K. (2009). Virtual worlds and the learner hero: How today's video games can inform tomorrow's digital learning environments. Theory and Research in Education, 7, 214-223.
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Research Reports (from the Rochester SDT Labs)
- Przybylski, A. K., Weinstein, N., Ryan, R. M., & Rigby, C. S. (2009). Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior, 12, 485-492.
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Research Reports (from Other Labs)